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Tuesday, December 16, 2008

Flash CS3: XML List

Flash CS3: XML List


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Flash CS3: Loading XML

Flash CS3: Loading XML


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Flash CS3: Raw XML

Flash CS3: Raw XML


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Flash CS3: Dynamic Events

Flash CS3: Dynamic Events


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Flash CS3: Dynamic Map

Flash CS3: Dynamic Map


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Flash CS3: Tween Events

Flash CS3: Tween Events


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Flash CS3: Tween Method

Flash CS3: Tween Method


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Flash CS3: Understanding Tweens

Flash CS3: Understanding Tweens


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Flash CS3: Why Tweens

Flash CS3: Why Tweens


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Flash CS3: Stage

Flash CS3: Stage


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Flash CS3: Changing Parents

Flash CS3: Changing Parents


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Wednesday, December 10, 2008

Flash CS3: Different Movies

Flash CS3: Different Movies


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Flash CS3: Different Timeline

Flash CS3: Different Timeline


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Flash CS3: Child Name

Flash CS3: Child Name


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Flash CS3: Child Index

Flash CS3: Child Index


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Flash CS3: Remove Child

Flash CS3: Remove Child


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Flash CS3: Using Sprites

Flash CS3: Using Sprites


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Flash CS3: Understanding

Flash CS3: Understanding


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Flash CS3: Reviews

Flash CS3: Reviews


New features
The following features are new to Adobe® Flash® CS3 Professional.

CS3 Interface
The Flash user interface is updated to share a common interface with other Adobe Creative Suite CS3 components. A consistent appearance across all Adobe software helps users work more easily with multiple applications. See Workspace.

Adobe Bridge and Version Cue
Organize and browse Flash and other creative assets using Adobe Bridge, an independent file-management system that you can launch from within Flash. Through Adobe Bridge, you can automate workflows across Adobe Creative Suite components, apply consistent color settings across Adobe software, and access version control features and online stock photo purchase services. A Welcome screen provides centralized control of settings, as well as ongoing access to tips and tutorials in Adobe Design Center. See Adobe Version Cue.

Bitmap Symbol Library Item dialog box
The Bitmap Symbol Library Item dialog box has been enlarged to provide a larger preview of the bitmap. See Using symbols, instances, and library assets.

Multicolored bounding boxes
You can change the selection color of specific types of elements to identify each element easily. See Get information about instances on the Stage.

Adobe Device Central
A new way to test content created with Adobe products on emulated mobile devices, Device Central lets you select a target device from the beginning of the development process, and gives you a clear idea of what a device’s limitations are. See Developing applications for mobile devices.

Active content detections
To eliminate the need to first activate Flash Player so that users can interact with Flash content, Flash publishes HTML templates that you can use to embed Flash SWF files. Using these templates, embedded SWF files are activated seamlessly without the need for an additional mouse click or other user activation. See Publishing Flash documents.

9-slice onstage preview
Because 9-slice scaling now provides onstage preview, you can see changes and adjustments to 9-slice scaled movie clips on stage. See About 9-slice scaling and movie clip symbols.

Filter copy and paste
You can now copy and paste graphic filter settings from one instance to another. See Apply filters.

Copy and paste motion
Copy and paste motion lets you copy a motion tween and paste (or apply) the frames, tween, and symbol information to another object. When pasting the motion tween to another object, you can choose to paste all properties associated with the motion tween, or choose specific properties to apply to the other object. See Copy and paste a motion tween.

Copy motion as ActionScript 3.0
In addition to copying the properties of one motion tween and applying those properties to another object, you can copy the properties that define a motion tween in the Timeline as ActionScript 3.0 and apply that motion to another symbol, either in the Actions panel or in the source files (such as class files) for a Flash document that uses ActionScript 3.0. See Copy motion as ActionScript.
Pen tool enhancements

The Pen tool has been improved.

1. The Pen tool now behaves similarly to the Illustrator Pen tool to provide a more consistent user experience across Adobe software

2. The cubic-to-quadratic conversion is now more efficient, resulting in better accuracy and fewer points.

Adobe Photoshop import
You can now import Adobe Photoshop PSD files directly into Flash documents. Most Photoshop data types are supported, and several import options are provided so that you can find the best balance of image fidelity and editability within Flash.

Adobe Illustrator import
You can now import Adobe Illustrator AI files directly into Flash documents. Most Illustrator data types are supported, and several import options are provided so that you can find the best balance of image fidelity and editability within Flash.

Primitive Rectangle and Oval drawing tools
New Rectangle and Oval drawing tools let you create rectangles and ovals whose properties (such as stroke or corner radius) you can edit at any time in the Property inspector. See Draw rectangles and ovals.

Enhanced Quicktime video support
QuickTime export is intended for users who want to distribute Flash content, such as animation, in the QuickTime video format. This release improves the quality of the exported QuickTime video file, which you can distribute as streaming video or on a DVD, or import into a video-editing application such as Adobe® Premiere Pro®.

Save and load cue points for Flash video
Save and load functionality has been added to the Cue Points tab to allow you to save the cue points added to one file and apply them to another. You can generate a cue points XML file based on known time codes and import it into the encoder before encoding, eliminating the need to manually add each cue point through the Flash

Video Encoder user interface.
Script Assist mode has been updated to include support for ActionScript 3.0.

Improvements in ActionScript
Flash has a new, improved version of ActionScript. ActionScript 3.0 offers a robust programming model familiar to developers with a basic knowledge of object-oriented programming. ActionScript 3.0 facilitates the creation of highly complex applications with large data sets and object-oriented, reusable code bases. While ActionScript 3.0 is not required for content that runs in Adobe Flash Player 9, it allows performance improvements that are available only with the new ActionScript Virtual Machine (AVM2). ActionScript 3.0 code can execute up to ten times faster than legacy ActionScript code.

The older version of ActionScript Virtual Machine, AVM1, executes ActionScript 1.0 and ActionScript 2.0 code. Flash Player 9 supports AVM1 for backward compatibility with existing and legacy content.

Source: http://livedocs.adobe.com/flash/9.0/UsingFlash/

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Adobe Flash CS3 - ActionScript 3.0 - Beyond The Basics

Adobe Flash CS3 - ActionScript 3.0 - Beyond The Basics


The ActionScript scripting language lets you add complex interactivity, playback control, and data display to your application. You can add ActionScript in the authoring environment by using the Actions panel, Script window, or an external editor.

ActionScript follows its own rules of syntax, reserved keywords, and lets you use variables to store and retrieve information. ActionScript includes a large library of built‑in classes that let you create objects to perform many useful tasks. For more information on ActionScript, see Programming ActionScript 3.0, Learning ActionScript 2.0 in Adobe Flash, or the ActionScript Language References.

You don't need to understand every ActionScript element to begin scripting; if you have a clear goal, you can start building scripts with simple actions.

ActionScript and JavaScript are both rooted in the ECMA-262 standard, the international standard for the ECMAScript scripting language. For this reason, developers who are familiar with JavaScript should find ActionScript immediately familiar. For more information about ECMAScript, go to ecma-international.org.
Using the ActionScript documentation

Because there are multiple versions of ActionScript (2.0 and 3.0), and multiple ways of incorporating it into your FLA files, there are several different ways to learn ActionScript.

This help system describes the graphical user interface for working with ActionScript. This interface includes the Actions panel, Script window, Script Assist mode, Behaviors panel, Output panel, and Compiler Errors panel. These topics apply to all versions of ActionScript.

Other ActionScript documentation from Adobe will help you learn about the individual versions of ActionScript; see Programming ActionScript 3.0, Learning ActionScript 2.0 in Adobe Flash, Developing Flash Lite 1.x Applications or Developing Flash Lite 2.x Applications. For information about the ActionScript vocabulary, see the ActionScript Language Reference for the version you are working with.

For video tutorials about ActionScript 3.0, the Flash workflow, and components, see the following:

1. Getting started with ActionScript 3.0: www.adobe.com/go/vid0129
2. Creating interactivity with ActionScript 3.0: www.adobe.com/go/vid0130
3. Flash workflow: www.adobe.com/go/vid0132
4. Using components: www.adobe.com/go/vid0133

For text tutorials about ActionScript, see www.adobe.com/go/learn_fl_tutorials. The following tutorials are available:

1. Create an Application
2. Add Interactivity
3. Work with Objects and Classes

ActionScript versions
Flash includes more than one version of ActionScript to meet the needs of different kinds of developers and playback hardware.

1. ActionScript 3.0 executes extremely fast. This version requires somewhat more familiarity with object-oriented programming concepts than the other ActionScript versions. ActionScript 3.0 is fully compliant with the ECMAScript specification, offers better XML processing, an improved event model, and an improved architecture for working with onscreen elements. FLA files that use ActionScript 3.0 cannot include earlier versions of ActionScript.

2. ActionScript 2.0 is simpler to learn than ActionScript 3.0. Although Flash Player runs compiled ActionScript 2.0 code slower than compiled ActionScript 3.0 code, ActionScript 2.0 is still useful for many kinds of projects that are not computationally intensive; for example, more design-oriented content. ActionScript 2.0 is also based on the ECMAScript spec, but is not fully compliant.

3. ActionScript 1.0 is the simplest form of ActionScript, and is still used by some versions of the Flash Lite Player. ActionScript 1.0 and 2.0 can coexist in the same FLA file.

4. Flash Lite 2.x ActionScript is a subset of ActionScript 2.0 that is supported by Flash Lite 2.x running on mobile phones and devices.

5. Flash Lite 1.x ActionScript is a subset of ActionScript 1.0 that is supported by Flash Lite 1.x running on mobile phones and devices.

Ways of working with ActionScript
There are several ways to work with ActionScript.

1. Script Assist mode lets you add ActionScript to your FLA file without writing the code yourself. You select actions, and the software presents you with a user-interface for entering the parameters required for each one. You must know a little about what functions to use to accomplish specific tasks, but you don’t have to learn syntax. Many designers and non-programmers use this mode.

2. Behaviors also let you add code to your file without writing it yourself. Behaviors are prewritten scripts for common tasks. You can add a behavior and then easily configure it in the Behaviors panel. Behaviors are available only for ActionScript 2.0 and earlier.

3. Writing your own ActionScript gives you the greatest flexibility and control over your document, but it requires you to become familiar with the ActionScript language and conventions.

4. Components are prebuilt movie clips that help you implement complex functionality. A component can be a simple user interface control, such as a check box, or it can be a complicated control, such as a scroll pane. You can customize a component’s functionality and appearance, and you can download components created by other developers. Most components require you to write some ActionScript code of your own to trigger or control a component. For more information, see About ActionScript 3.0 Components in Using ActionScript 3.0 Components or About Components in Using ActionScript 2.0 Components.

Writing ActionScript
When you write ActionScript code in the authoring environment, you use the Actions panel or Script window. The Actions panel and Script window contain a full-featured code editor that includes code hinting and coloring, code formatting, syntax highlighting, syntax checking, debugging, line numbers, word wrapping, and support for Unicode.

1. Use the Actions panel to write scripts that are part of your Flash document (that is, scripts that are embedded in the FLA file). The Actions panel provides features such as the Actions toolbox, which gives you quick access to the core ActionScript language elements, and Script Assist mode, in which you are prompted for the elements needed to create scripts.

2. Use the Script window if you want to write external scripts—that is, scripts or classes that are stored in external files. (You can also use a text editor to create an external AS file.) The Script window includes code-assistance features such as code hinting and coloring, syntax checking, and auto-formatting.

Source: http://livedocs.adobe.com/flash/9.0/UsingFlash/

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Monday, December 8, 2008

Dreamweaver CS3: Outro

Dreamweaver CS3: Outro


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Dreamweaver CS3: Update Site

Dreamweaver CS3: Update Site


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Dreamweaver CS3: Enter Remote Info

Dreamweaver CS3: Enter Remote Info


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Dreamweaver CS3: Signup Tripod

Dreamweaver CS3: Signup Tripod


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Dreamweaver CS3: Enter Remote Info

Dreamweaver CS3: Enter Remote Info


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Dreamweaver CS3: Check Links

Dreamweaver CS3: Check Links


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Dreamweaver CS3: Site Report

Dreamweaver CS3: Site Report


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Dreamweaver CS3: Embedding Media

Dreamweaver CS3: Embedding Media


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Dreamweaver CS3: Linking to Media

Dreamweaver CS3: Linking to Media


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Dreamweaver CS3: About Media

Dreamweaver CS3: About Media


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Dreamweaver CS3: Accessible Forms

Dreamweaver CS3: Accessible Forms


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Dreamweaver CS3: Accessible Tables

Dreamweaver CS3: Accessible Tables


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Dreamweaver CS3: Accessible Images

Dreamweaver CS3: Accessible Images


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Dreamweaver CS3: Access Preferences

Dreamweaver CS3: Access Preferences


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Dreamweaver CS3: About Accessibility

Dreamweaver CS3: About Accessibility


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Tuesday, December 2, 2008

Dreamweaver CS3: Modify Library Item

Dreamweaver CS3: Modify Library Item


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Dreamweaver CS3: Create Library Item

Dreamweaver CS3: Create Library Item


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Dreamweaver CS3: Working Repeating

Dreamweaver CS3: Working Repeating


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Dreamweaver CS3: Add Repeating

Dreamweaver CS3: Add Repeating


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Dreamweaver CS3: Modify Templates

Dreamweaver CS3: Modify Templates


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Dreamweaver CS3: Templates in Action

Dreamweaver CS3: Templates in Action


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Dreamweaver CS3: Remove Extentions

Remove Extentions


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Dreamweaver CS3: Validate Form

Dreamweaver CS3: Validate Form


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Dreamweaver CS3: Open New Window

Dreamweaver CS3: Open New Window


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Dreamweaver CS3: Style Form

Dreamweaver CS3: Style Form


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Tuesday, November 25, 2008

Dreamweaver CS3: Snippets

Dreamweaver CS3: Snippets


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Dreamweaver CS3: Quick Tag

Dreamweaver CS3: Quick Tag


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Dreamweaver CS3: Edit Code

Dreamweaver CS3: Edit Code


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Dreamweaver CS3: View Code

Dreamweaver CS3: View Code


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Dreamweaver CS3: Flash Butttons

Dreamweaver CS3: Flash Butttons


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Friday, November 14, 2008

Dreamweaver CS3: List

Dreamweaver CS3: List


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Dreamweaver CS3: Alignment

Dreamweaver CS3: Alignment


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Dreamweaver CS3: Font List

Dreamweaver CS3: Font List


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Dreamweaver CS3: White Space

Dreamweaver CS3: White Space


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Dreamweaver CS3: Measurements

Dreamweaver CS3: Measurements


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Sunday, November 2, 2008

Dreamweaver CS3: Meta Data

Dreamweaver CS3: Meta Data


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Dreamweaver CS3: Add Images

Dreamweaver CS3: Add Images


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Dreamweaver CS3: DocType

Dreamweaver CS3: DocType


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Dreamweaver CS3: Blank Site

Dreamweaver CS3: Blank Site


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Dreamweaver CS3: Import Content

Dreamweaver CS3: Import Content


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Dreamweaver CS3: File Management

Dreamweaver CS3: File Management


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Dreamweaver CS3: Define Site

Dreamweaver CS3: Define Site


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Tuesday, October 28, 2008

Dreamweaver CS3: Document Window

Dreamweaver CS3: Document Window


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Dreamweaver CS3: Insert Bar

Dreamweaver CS3: Insert Bar


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Dreamweaver CS3: Welcome Screen

Dreamweaver CS3: Welcome Screen


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Dreamweaver CS3: Workspace

Dreamweaver CS3: Workspace


Workspace Overview
The Dreamweaver CS3 interface is designed to let you create web pages without having to frequently use the menu bar to access commands.

The Insert bar contains various objects that can be inserted into a document. Each object is a HTML code with various attributes that can be applied. For example, clicking on the Image button in the Insert bar will let you insert an image and apply different image settings into the document.

The Document toolbar contains buttons that let you view the document in different views and buttons
that contains common operations such as previewing the page in an Internet browser.

The Document window displays the contents of the document. It can be switched between three views: code, split, and design view using the buttons in the Document toolbar.

The Panel groups are sets of panels grouped together that can be expanded or collapsed.

The Files panel lets you browse and manage your file and folders on your computer or on a remote server.

The Property inspector lets you view and edit the properties for the select object or text. For example, when you click on an image in the Document window, the settings for the image will appear in the Property inspector to let you view or change the settings.

The tag selector shows the HTML tag the selected item is enclosed in and lets you select the contents of the tag by clicking on the tag in the tag selector.

Source: http://freeonlineclasses.net/index.php?&option=com_content&view=article&id=13:the-dreamweaver-cs3-workspace&catid=10:basics&Itemid=10

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Sunday, October 26, 2008

Dreamweaver CS3: Naming Index

Dreamweaver CS3: Naming Index


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Dreamweaver CS3: Naming Convention

Dreamweaver CS3: Naming Convention


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Dreamweaver CS3: Working with JavaScript

Dreamweaver CS3: Working with JavaScript


JavaScript is used in millions of Web pages to improve the design, validate forms, detect browsers, create cookies, and much more.

JavaScript is the most popular scripting language on the internet, and works in all major browsers, such as Internet Explorer, Firefox, and Opera.

What is JavaScript?
- JavaScript was designed to add interactivity to HTML pages
- JavaScript is a scripting language
- A scripting language is a lightweight programming language
- JavaScript is usually embedded directly into HTML pages
- JavaScript is an interpreted language (means that scripts execute without preliminary compilation)
- Everyone can use JavaScript without purchasing a license

Are Java and JavaScript the Same?
NO!
Java and JavaScript are two completely different languages in both concept and design!
Java (developed by Sun Microsystems) is a powerful and much more complex programming language - in the same category as C and C++.

What can a JavaScript Do?
- JavaScript gives HTML designers a programming tool - HTML authors are normally not programmers, but JavaScript is a scripting language with a very simple syntax! Almost anyone can put small "snippets" of code into their HTML pages

- JavaScript can put dynamic text into an HTML page - A JavaScript statement like this: document.write("

" + name + "

") can write a variable text into an HTML page

- JavaScript can react to events - A JavaScript can be set to execute when something happens, like when a page has finished loading or when a user clicks on an HTML element

- JavaScript can read and write HTML elements - A JavaScript can read and change the content of an HTML element

- JavaScript can be used to validate data - A JavaScript can be used to validate form data before it is submitted to a server. This saves the server from extra processing

- JavaScript can be used to detect the visitor's browser - A JavaScript can be used to detect the visitor's browser, and - depending on the browser - load another page specifically designed for that browser

- JavaScript can be used to create cookies - A JavaScript can be used to store and retrieve information on the visitor's computer

Source: http://www.w3schools.com/js/js_intro.asp

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Dreamweaver CS3: Working with DHTML

Dreamweaver CS3: Working with DHTML


DHTML is Not a Language
DHTML stands for Dynamic HTML.
DHTML is NOT a language or a web standard.
DHTML is a TERM used to describe the technologies used to make web pages dynamic and interactive.
To most people DHTML means the combination of HTML, JavaScript, DOM, and CSS.

DHTML Technologies
Below is a listing of DHTML technologies:

HTML 4
The W3C HTML 4 standard has rich support for dynamic content:
- HTML supports JavaScript
- HTML supports the Document Object Model (DOM)
- HTML supports HTML Events
- HTML supports Cascading Style Sheets (CSS)

DHTML is about using these features to create dynamic and interactive web pages.

JavaScript
JavaScript is the scripting standard for HTML.
DHTML is about using JavaScript to control, access and manipulate HTML elements.
You can read more about this in the next chapter of this tutorial.

HTML DOM
The HTML DOM is the W3C standard Document Object Model for HTML.
The HTML DOM defines a standard set of objects for HTML, and a standard way to access and manipulate them.
DHTML is about using the DOM to access and manipulate HTML elements.
You can read more about this in a later chapter of this tutorial.

HTML Events
The W3C HTML Event Model is a part of the HTML DOM.
It defines a standard way to handle HTML events.
DHTML is about creating web pages that reacts to (user)events.
You can read more about this in a later chapter of this tutorial.

CSS
CSS is the W3C standard style and layout model for HTML.
CSS allows web developers to control the style and layout of web pages.
HTML 4 allows dynamic changes to CSS.
DHTML is about using JavaScript and DOM to change the style and positioning of HTML elements.
You can read more about this in a later chapter of this tutorial.

Source: http://www.w3schools.com/dhtml/dhtml_intro.asp

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Dreamweaver CS3: Working with XHTML

Dreamweaver CS3: Working with XHTML


What Is XHTML?
- XHTML stands for EXtensible HyperText Markup Language
- XHTML is almost identical to HTML 4.01
- XHTML is a stricter and cleaner version of HTML
- XHTML is HTML defined as an XML application
- XHTML is a W3C Recommendation
- XHTML is a combination of HTML and XML (EXtensible Markup Language).
- XHTML consists of all the elements in HTML 4.01 combined with the syntax of XML.

Why XHTML?
We have reached a point where many pages on the WWW contain "bad" HTML.
The following HTML code will work fine if you view it in a browser, even if it does not follow the HTML rules:

<html><head>
<title>This is bad HTML</title>
<body>Bad HTML
</h1>>
</head></head>>


XML is a markup language where everything has to be marked up correctly, which results in "well-formed" documents.

XML was designed to describe data and HTML was designed to display data.

Today's market consists of different browser technologies, some browsers run Internet on computers, and some browsers run Internet on mobile phones or other small devices. The last-mentioned do not have the resources or power to interpret a "bad" markup language.

Therefore - by combining HTML and XML, and their strengths, we got a markup language that is useful now and in the future - XHTML.

Source: http://www.w3schools.com/xhtml/xhtml_intro.asp

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Dreamweaver CS3 Introduction

Dreamweaver CS3 Essential Training with Garrick Chow


Whether you are a novice web designer or an experienced developer, Dreamweaver is a comprehensive tool you can use for site design, layout, and management. In this lesson, you’ll take a tour of Dreamweaver’s key features and get a better understanding of how web pages work.

What is Dreamweaver?
Dreamweaver is an excellent coding and development tool for new and experienced users alike, and has quickly become the preferred web site creation and management program, providing a creative environment for designers. Whether you design web sites, develop mobile phone content, or script complex server-side applications, Dreamweaver has something to offer.

Design and layout tools
Dreamweaver’s many icon-driven menus and detailed panels make it easy to insert and format text, images, and media (such as video files and Flash movies). This means that you can create great-looking and functional web pages without knowing a single line of code—Dreamweaver takes care of building the code behind the scenes for you. Dreamweaver does not create graphics from scratch; instead, it is fully integrated with Adobe Photoshop CS3, so you can import and adjust graphics from within the application.

Site management and File Transfer Protocol (FTP)
Dreamweaver has everything you need for complete site management, including built-in file transfer (FTP) capabilities between a server and your local machine, reusable objects (such as page templates and library items), and several safety mechanisms (such as link checkers and site reports) so you can ensure that your site works well and looks good. If you’re designing your pages with Cascading Style Sheets (CSS), the new Browser Compatibility Check and CSS Advisor features will help you to locate and troubleshoot any potential display issues that may occur across different web browsers.

Coding environment and text editor
Dreamweaver lets you work in a code-only view of your document, which acts as a powerful text editor. Edit HTML code directly and switch views to see the results of your code as you work. Enhancements such as color coding, indentation, and visual aids make Dreamweaver a perfect text editing or coding environment for web designers of any level.

For more experienced developers, Dreamweaver also supports popular coding and scripting languages, such as JavaScript, and several server-side languages, including ColdFusion, PHP, and ASP.NET. Specialized insert menus and code panels help you to build pages and applications in the language of your choice.

Who uses Dreamweaver?
Dreamweaver’s popularity is a result of its diversity. Its ability to take a site from conception through launch-and maintenance afterward-makes it a preferred tool among industry professionals, businesses, and educational institutions. However, it remains easy and accessible enough for novice designers to get up and running quickly. It’s not unusual to see Dreamweaver utilized for personal projects or by small businesses and media professionals, such as photographers and painters, to maintain a web presence.

What’s new in Dreamweaver CS3?
CS3 introduces many innovative design and coding features as well as improvements to Dreamweaver’s flagship features. Now that Dreamweaver is part of the industry-standard Adobe Creative Suite, it has been engineered to work as seamlessly as possible with files from other CS3 applications, offering native support for Photoshop files and the ability to edit placed images directly in Adobe Photoshop CS3.

Source: http://www.learndreamweavertutorials.com/

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Sunday, October 5, 2008

CSS for Design Details

CSS Web Designers Intro: Chapter 11


CSS Making Panels


CSS List Grid


CSS Definition Grid


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CSS Positioning Properties

CSS Web Designers Intro: Chapter 10


CSS Normal Flow


CSS Relative Positioning


CSS Absolute Positioning


CSS Positioning Content


CSS Fixed Positioning


The CSS positioning properties allow you to specify the left, right, top, and bottom position of an element. It also allows you to set the shape of an element, place an element behind another, and to specify what should happen when an element's content is too big to fit in a specified area.

Browser support: IE: Internet Explorer, F: Firefox, N: Netscape.

W3C: The number in the "W3C" column indicates in which CSS recommendation the property is defined (CSS1 or CSS2).

bottom
Sets how far the bottom edge of an element is above/below the bottom edge of the parent element.

clip
Sets the shape of an element. The element is clipped into this shape, and displayed.

left
Sets how far the left edge of an element is to the right/left of the left edge of the parent element.

overflow
Sets what happens if the content of an element overflow its area.

position
Places an element in a static, relative, absolute or fixed position.

right
Sets how far the right edge of an element is to the left/right of the right edge of the parent element.

top
Sets how far the top edge of an element is above/below the top edge of the parent element.

vertical-align
Sets the vertical alignment of an element.

z-index
Sets the stack order of an element.

Source: http://www.w3schools.com/Css/css_positioning.asp

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Tuesday, September 30, 2008

CSS Float Property

CSS Floating Columns


CSS Floating Elements


CSS Clear Float


CSS Floated Layout


Definition
The float property sets where an image or a text will appear in another element.

Inherited:
No

Note: If there is too little space on a line for the floating element, it will jump down on the next line, and continue until a line has enough space.

Note: Content, background, and borders of inline elements should go in front of the float. Background and borders of a block element should go behind the float, but the content of the block element should go in front of the float.

JavaScript Syntax
CSS properties can also be dynamically changed with a JavaScript.

Scripting Syntax: object.style.cssFloat="left"

In our HTML DOM tutorial you can find more details about the cssFloat property.
In our HTML DOM tutorial you can also find a full Style Object Reference.

Possible Values
left: The image or text moves to the left in the parent element
right: The image or text moves to the right in the parent element
none: Default. The image or the text will be displayed just where it occurs in the text

Source: http://www.w3schools.com/css/pr_class_float.asp

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Monday, September 29, 2008

CSS Navigation

CSS Web Designers Intro: Chapter 8


CSS Removing Bullets


CSS Image List


CSS Vertical Navigation


CSS Text Navigation


CSS Tab Navigation


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CSS Background Graphics

CSS Web Designers Intro: Chapter 7


CSS Adding Background


CSS Background Repeat


CSS Background Position


CSS Attachment


CSS Background Properties
The CSS background properties allow you to control the background color of an element, set an image as the background, repeat a background image vertically or horizontally, and position an image on a page.

Browser support: IE: Internet Explorer, F: Firefox, N: Netscape.

W3C: The number in the "W3C" column indicates in which CSS recommendation the property is defined (CSS1 or CSS2).

background
A shorthand property for setting all background properties in one declaration

background-attachment
Sets whether a background image is fixed or scrolls with the rest of the page

background-color
Sets the background color of an element

background-image
Sets an image as the background

background-position
Sets the starting position of a background image

background-repeat
Sets if/how a background image will be repeated

Source: http://www.w3schools.com/css/css_background.asp

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CSS Color and Contrast

CSS Web Designers Intro: Chapter 6


CSS Color Values


CSS Link Color


CSS Multiple Links


CSS Depth of Field


CSS Color Blind


CSS Contrast


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Wednesday, September 24, 2008

How CSS Is Applied

CSS Web Designers Intro: Chapter 3


CSS Browser Style


CSS User Style


CSS Inline Style


CSS Embedded Style


CSS Linked Style


CSS Imported Style


CSS Inheritance Style


How to Insert a Style Sheet
When a browser reads a style sheet, it will format the document according to it. There are three ways of inserting a style sheet:

External Style Sheet
An external style sheet is ideal when the style is applied to many pages. With an external style sheet, you can change the look of an entire Web site by changing one file. Each page must link to the style sheet using the <link> tag. The <link> tag goes inside the head section:

<head>
<link rel="stylesheet" type="text/css" href="mystyle.css" />
</head>


Internal Style Sheet
An internal style sheet should be used when a single document has a unique style. You define internal styles in the head section by using the <style> tag, like this:

<head>
<style type="text/css">
hr {color: sienna}
p {margin-left: 20px}
body {background-image: url("images/back40.gif")}
</style>
</head>


Inline Styles
An inline style loses many of the advantages of style sheets by mixing content with presentation. Use this method sparingly, such as when a style is to be applied to a single occurrence of an element.

To use inline styles you use the style attribute in the relevant tag. The style attribute can contain any CSS property. The example shows how to change the color and the left margin of a paragraph:

<p style="color: sienna; margin-left: 20px">
This is a paragraph
</p>


Multiple Style Sheets
If some properties have been set for the same selector in different style sheets, the values will be inherited from the more specific style sheet.

For example, an external style sheet has these properties for the h3 selector:

h3
{
color: red;
text-align: left;
font-size: 8pt
}


And an internal style sheet has these properties for the h3 selector:

h3
{
text-align: right;
font-size: 20pt
}


If the page with the internal style sheet also links to the external style sheet the properties for h3 will be:

color: red;
text-align: right;
font-size: 20pt


The color is inherited from the external style sheet and the text-alignment and the font-size is replaced by the internal style sheet.

Source: http://www.w3schools.com/css/css_howto.asp


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